Entry tags:
Abilities
ICly, he has a complex about people being honest and as a result tends to be pretty upfront about either getting permission or at least giving people fair warning before using his powers. He talks about lobotomizing people and whatnot, but he doesn't actually back it up.
Characters with the same or similar powersets as Quentin have been around for 60+ years in the Marvel universe. Quentin himself has been around for over 20 years (okay, half of that he was in a jar, but don't worry about it). There's a whole lot of Stuff, and most of it was not written with any kind of consistency in mind. With that said, I'm going to do my best to distill this down to something coherent.
TELEPATHY
From a (mostly) scientific perspective, Quentin has a mutated section of his brain that essentially acts as an antenna for electrical neuron stuff happening in the brains of other living things. The "power" of a telepath correlates with their range, number of people they can affect, and ability to overpower mental defenses. Quentin is an "Omega" level mutant, meaning his abilities have no definable upper limit, though he is far from reaching his full potential. His skills are fairly rudimentary compared to his peers, and he is a chronic attention seeker, so nothing he does is particularly subtle or complex.
- He can sense/perceive the existence of minds in a non-invasive capacity. This is involuntary and is one of the primary ways he identifies people.
- He can receive electrical signals from other brains. That's your classic mind-reading, memory-scanning, and telepathic communication stuff. Worth noting is he gets all information exactly how the other person experiences it. For example, Daredevil has learned to use his enhanced senses to compensate for being blind, but if Quentin were to read his mind, he'd get a bunch of sensory overload gobbledygook. Similarly, if Quentin downloaded memories from someone whose memories were fake, he wouldn't have any way to tell.
- He can send electrical signals to other brains. This is stuff like mind control and memory manipulation, but also can be used to knock someone unconscious, change what someone sees, or affect emotional state and pain receptors. Due to the natural plasticity brains tend to have, significant or long-lasting changes to someone's psyche are complex and beyond Quentin's skill level.
- He can visualize the inner workings of minds as a physical place, called a mindscape. Most often he and any other involved parties appear unconscious to outside observers, but he has occasionally been shown to remain aware of his surroundings while also having conversations within a mindscape. Presumably it depends on how much mental attention is needed at the time.
- Notably, Quentin has an incredibly impressive level of control for his age and experience level and is one of the most powerful telepaths in his canon in terms of raw talent. Most young telepaths struggle to not accidentally manipulate people's minds or "overhear" thoughts they weren't meant to hear. This does not appear to be a problem Quentin has had, at least not since he was very new to his powers.
TELEKINESIS
There isn't as much lore about how telekinesis works compared to telepathy, but it appears to be essentially manifesting psionic energy as physical force. Quentin's telekinesis is strong but not overly complex. Objects created or affected by his telekinesis have a faint pink glow.
- Quentin can move objects ranging in size from a bullet to a car. He has not been shown to lift anything larger than car-sized, but he can move multiple large objects simultaneously. He also uses this ability to fly.
- He can make force fields. The largest bubbles he's been shown to create have been approximately 20 feet in diameter, but he can also "shrinkwrap" shields around himself or others to protect them from major harm. Additionally, Quentin uses his force fields in non-traditional ways, such as creating platforms for teammates to jump on or a shield off of which Cyclops can richochet his optic blasts.
- Similar to the force fields, Quentin can create objects from pure psionic energy. He is unique among his peers in the complexity of these constructs, ranging from a slingshot to a small tank. Quentin's most favored psychic weapon is a shotgun, and the "bullets" of these weapons can have both telepathic or telekinetic force, depending on his preference. For example, he can repel attackers with the blasts from a psychic machine gun, or he can knock someone unconscious without physically harming them with a shot from a psychic revolver.